I wouldn't expect a call into minecraft/client/EntityPlayerSP.jar but would expect to call minecraft/entity/player/EntityPlayerMP since it no longer is about a single player, it's about multiple players and that class as it states would not be there. I find it odd (maybe intentional), that we get a : net/minecraft/client/entity/EntityPlayerSP when running the server or putting the mod in a server. I'm not able to confirm that events is causing the problem. Pulled out procedures and commands and still the same results. Same compiler exceptions when trying to use server. i left out achievements, but left in the procedures and a few commands (basically a help command). So I started a new workspace from scratch and re-built the mod. you can customize models and voices for custom player models, or add completely new sounds to. Įarlier I posted the same issue but given that I had a number of typos and had done a lot of cleanup, I thought it must have been me. Garrys Mod is a better Minecraft game than Minecraft. I thought that my procedures may be causing it so I removed them and tried again with the same results shown here. You've probably already tested for all possible cases.Ĭompilation fails when using the run server option. I don't know if you want me to share what else I've found here or not. Removing the armor will allow the Regen timer to run as expected, and the heal-over-time effect then works as it should. In Regeneration's case, the heal-over-time effect is almost instantaneous when (for Regen 1) it should be 1/2 heart every 50 ticks. anything that re-applies an action at specific intervals, like Regeneration) when applied to armor. There is also a not-as-serious issue with over-time events (i.e. Almost every event has weird behavior regarding procedures *except* for "On block right-clicked," and "When start to destroy." Those events work perfectly fine. I've discovered that as far as events go, blocks seem to be the biggest culprit. I don't know how much testing you've done with procedures and events, but I've done a bit (though it's far from thorough). Minecraft Crash Report -// On the bright side, I bought you a teddy bear Time: 10/6/17 1:11 AM Description: Exception in server tick loop. The mod pack is crashing is really a bad thing to see. And, you've already mentioned there's an issue with events. I'm not running a server (but intend to at some point). Klemen, as you requested I brought my findings over to this thread.
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